# API

All APIs mentioned below are in the global scope.

If you need to use React, it's included in the global scope - You can just use the `React` variable anywhere.

**NOTE**: The Gimhook SDK currently isn't able to replace React imports in mods with a wrapper for the global variable. Please don't import it.

### gimhook.getHooks

Module: `core`\
Type: `Function`\
Input type: `string` (name)\
Output type: `string[]`

`gimhook.getHooks` is used to get all of the hook callbacks, given a hook name.

### gimhook.addHook

Module: `core`\
Type: `Function`\
Input type: `string` (name), `Function` (callback)\
Output type: N/A

`gimhook.addHook` is used to add a callback function to a hook, which is called whenever the hook is triggered.

See the documentation page on hooks for more information.

### gimhook.onJoin

Module: `core`\
Type: `Function`\
Input type: `Function` (callback)\
Output type: N/A

`gimhook.onJoin(handler)` is a synonym for `gimhook.addHook("join", handler)`.

### gimhook.game.isGameActive

Module: `game`\
Type: `boolean`\
Input type: N/A\
Output type: N/A

`gimhook.game.isGameActive` is used to determine when a game is currently active.

### gimhook.game.is2DGamemode

Module: `game`\
Type: `boolean`\
Input type: N/A\
Output type: N/A

`gimhook.game.is2DGamemode` is used to determine if the active gamemode (if any) is a 2D gamemode.

### gimhook.graphics.player.getPlayer

Module: `core`\
Type: `Function`\
Input type: N/A\
Output type: Player (I don't know the TypeScript type for it)

`gimhook.graphics.player.getPlayer` is used to get the currently active player.

### gimhook.graphics.player.getPosition

Module: `core`\
Type: `Function`\
Input type: N/A\
Output type: Position (I don't know the TypeScript type for it)

`gimhook.graphics.player.getPosition` is used to get the position of the currently active player.

### gimhook.graphics.player.setPosition

Module: `core`\
Type: `Function`\
Input type: `number` (x), `number` (y)\
Output type: N/A

`gimhook.graphics.player.setPosition` is used to set the position of the currently active player.

NOTE: No, you can't use this to teleport around the map and cheat. It is useless unless you're in the creative map editor.

### gimhook.graphics.camera.getCamera

Module: `core`\
Type: `Function`\
Input type: N/A\
Output type: Camera (I don't know the TypeScript type for it)

`gimhook.graphics.camera.getCamera` is used to get the currently active camera.

### gimhook.graphics.camera.getZoom

Module: `core`\
Type: `Function`\
Input type: N/A\
Output type: `number`

`gimhook.graphics.camera.getZoom` is used to get the zoom value of the currently active camera.

### gimhook.graphics.camera.setZoom

Module: `core`\
Type: `Function`\
Input type: `number` (zoom)\
Output type: N/A

`gimhook.graphics.camera.setZoom` is used to set the zoom value of the currently active camera.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://gimhook.coder-gage.dev/creating-mods/api.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
